Other than that your deck looks pretty good! I’d love to hear about your experience with it. The hand Trap you can get to is often the best one. Ghost Ogre can be added to the hand via Chaos Ruler. If you’re not playing the Rokket Engine, but still want to play Link monsters (to make Halq Plays) you’re probably better off slotting in Accesscode Talker.Īsh is great in this current format and I’ve used it to good success in the Resonators, but you could consider playing Ghost Ogre. Rokket Tracer (when using the full Rokket Engine) becomes a one card Borreload Savage. (Side note: Nib and Veiler are searchable by Witch, search them on your turn to use them on your opponents turn)īorreload Savage Dragon is best used with the Rokket Engine. Chain also has use as an extender with Chaos Ruler, but I’ve found a Nibiru or Effect Veiler to be more impactful while still allowing Chaos Ruler to extend. I’d rather commit cards and resources to getting my main game plan rolling (summon dark dragon synchros) than throw cards in for a lackluster plan B. Yes it can start a Halq Play, but Halq is a contingency plan. It’s a pretty good extender, but opening Chain doesn’t really get you anywhere. The same thing can be said about Chain Resonator. Being level 3 means you can’t do nothing significant with it if you draw it and no other resonators. Being a level 3 really hurts Creation even though it’s a good extender and can be recycled by Synkron. I’ve had the most success with trading extenders for starter pieces.ġ Creation Resonator is more than enough and sometimes to much. ![]() This means your consistency will be a little worse than most modern decks. Here’s some things I’ve noticed about the archetype:Īll of your main starting combos require 2 (or 1 1/2 cards). I may not be right all of the time, but I think my experience still has value. ![]() Hi there! Resonators are kind of my thing.
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